I studied, from 2006 to 2010, at PRO-Music and SONATA music schools. This experience with music theory and instrument (guitar) allowed me to create the soundtrack for several indie games, composing the music using Image-Line FL Studio. From 2009 to 2011 I took several programming disciplines at PUC Minas, learning C, C++ and UML. In 2009 I completed the basic and advanced drawing modules at the Casa dos Quadrinhos art school. In 2011, I collaborated with a team of four to develop the Luminattis Android game. Using Adobe Flash, I created gameplay concepts and set up the level layouts, in addition to producing interface elements such as logos, icons and menus. I also started using Adobe Photoshop to create the textures for the 3D models. From 2013 to 2015 I studied Digital Games at FUMEC University. There I was able to improve my skills in the production of Game Design Documents (GDDs). During my undergraduate days, I was also able to learn other programming languages such as ActionScript 3.0 (Adobe Flash) and C# (Unity 3D). In addition, I gained proficiency in 3D modeling, rigging, animation and texturing of environments and characters using Autodesk Maya. I also co-founded the independent game studio Phersu Interactive, focused on experimental ideas.