Most of the sound effects I've created to date have been made using instrument samples in FL Studio. Here I demonstrate the sounds for tense moments in the game Luminattis.
Ready, Set, Go! (2011): Occurs at the beginning of the stage.
Getting Hit (2011): Occurs when the player get hits by the enemy.
Lost Time (2011): Occurs when hitting a wall or padlock without a key.
Time Over (2011): Occurs when the timer reach zero.
Game Over (2011): Unused, as the game doesn’t have a Game Over screen.
Getting Hit (2011): Occurs when the player encounters the enemy.
Bonuses
Most of the sound effects I've created to date have been made using instrument samples in FL Studio. Here I demonstrate the sounds for good moments in the game Luminattis.
Stage Complete (2011): Occurs after finishing the objective on that stage.
Free Passage (2011): Occurs when the door to the next screen opened.
Get Item (2011): Occurs when the player gets time bonus.
Results (2011): Occurs when the game calculates the score.
Key Collected (2011): Occurs after the player walk through a key.
Padlock Opened (2011): Occurs after the player hit a padlock with a key.
Special Item (2011): Occurs when the player collect the bonus item.
Key Collected (2011): Occurs when the enemy is captured.