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GiaRosArt
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GiaRosArt
Home
Games
Puzzle
Adventure
Experimental
Design
Mechanics
Maps
Interfaces
Coding
Software
Scripts
Diagrams
Art
Traditional
Digital
3D
Audio
Music
Sounds
Remixes
Video
Animations
Editing
Streaming
About
Skills
Contact
Collections
More
Home
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Puzzle
Adventure
Experimental
Design
Mechanics
Maps
Interfaces
Coding
Software
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Traditional
Digital
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Remixes
Video
Animations
Editing
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About
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Interface
Logos
I like to create the logos in Adobe Flash and Adobe Photoshop. Sometimes I make sketches on paper to let the creative process flow more naturally.
This logo was made for a game whose protagonist is a wizard bunny (2014).
This title screen was made for a game where all the characters are cute, stylized animals (2012).
This logo was made for an experience that procedurally generates backgrounds and music (2022).
This logo was made for a game whose protagonist is made of light (2011).
This logo was made for a game
the game Beluflin (2023).
This logo was made for the studio I co-founded, whose name means mask in Etruscan (2014).
Menus
I like to prototype menus in Adobe Flash. Then I implement them in the Unity 3D UI when I'm in charge of programming in the project.
This menu was made for a game in which the protagonist is a child with fuzzy memories (2015).
This menu was made for a game that took place in a bookstore (2012).
This menu was made for a
RPG
(20
13
).
This menu was made for a Japanese-themed game (2013).
Icons
I like creating icons in Adobe Flash, but I'm also familiar with the vector process in Adobe Illustrator.
Th
ese
icons
w
ere
made for the puzzle game
Luminattis
(2011).
Th
ese
icons were made for Lapin Lune Lever
(2012).
These icons were made for the game
Potkan
(20
2
1).
These icons were made for the game
Jikan to Kukan
(201
5
).
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